SOUND SYSTEM COMPONENTS
Getting deeper into system components, I can assume you now have an idea of what it consists. We start with input components mostly the microphones, guitars, keyboards drums e.t.c. Starting with the most common being the microphone, I call it MIC. They are classified depending on their pickup patterns. In reinforcement we mostly used dynamic or condenser mics. Mics in sound reinforcement or usually positioned depending on how we intend to use them. By this I mean, a mic user can decided to move along the podium and thus requires a headset mount or tie clip mounted mic. Magnetic pickups are mics used for guitars, piano, record players or any string instrument. After the sound energy is received by a mic and turned to electrical energy, it is then put into a mixer for mixing sound from different sources.
THE MIXER
In sound reinforcement a mixer is the most important equipment. Sound engineers, we call it a console. Having sound sources from vocals, drums, guitars and other instruments. The consoles combine them into mix. The sound engineer adds or removes effects, equalizes the sound to sound the way he feel appropriate. In a single reinforcement system, one can have more than one consoles depending on the use. You can have front of the house (we call it FOH) console, monitor console or even stage fill-in console. An engineer places the console where they can hear the required sound better. For example FOH will be placed in the centre of the audience so that he can hear what the crowd hears. After the mixing is done, the sound is processed for greater precision. This is where the signal processors come in.
THE PROCESSORS
Processors are very important equipments in today’s P.A REQUIREMENTS. Starting with the very basic of them, I will explain what they do the total output signal.
Equalizers: They come in to major forms that are graphic or parametric. Some are included in the console and some come as stand along units. In this article we refer to stand along units because the others are less professional for use with sound reinforcements. Parametric units have round knots to vary the frequencies and graphic uses faders and are the most preferred in live sound reinforcement.
Compressors: This is a component used to monitor signal gains. If the gains is increased above set limits, the compressor reduces the signal gain by approximately the same amount of gain and these is main for preventing some sound components like speakers from being damaged. Some compressors also include limiters, when it have compression ratio of infinity:1, it also works as a limiter. Compressors are also used to enhance instruments sound like the drums to sound punchy or hard like the rock drums.
GATES. In some cases where some sound is not necessary, its gated or muted from the output signal. For example in a drum set with several mics or a podium mic where the speaker is scrolling pages of papers, that paper sound is not needed by the audience and is gated not to go the amplifiers. In the drum set the kick drum requires that punchy sound but it is surrounded by other mics snare, toms, and clash. The gate will only open the gate for the signal that is above certain level say 3db and gate or closed the sound that is above 3 db. Any level below 3 db is noise. That is why this unit is called noise gate.
Effects or FX. They include reverbs, delay, flanger, chorus and many others. FXs creates some wetness or live in the audio produced. Amount of effects used depends on the engineer and the way the sound is being presented.